Tuesday, 5 April 2011

Alien Female Rotation Sheet




The current rotation sheet for the female alien race of beyond moons. The females kept the large spine down the back along with the gill like slits on its side to allow it to breath in the atmosphere of space. newer features that came with this final design was the glowing red orbs upon its body.

Baanarai Facial structure.







A facial structure of a female baanarai that I quickly sketched on photoshop to help Dave model a face on veiw of the race. I added all the different features each by their own layer so that its more efficiant veiwing the face with or without the ears, horns or hair.

Creature Designs - Arachanay Hive Queen



I figured since the Arachanay where a bug/alien race that it was only right to give them a hive queen like many bug colonies have.
At first I was going to make her much like the drones since shes the same race, but then again shes a queen.

So then I figured maybe if she did look simular to the drones then perhaps I could give her something that would form some sort or garment for her.
My first Idead was that I could make her somewhat butterfly like and that she could wrap her wings around her to make a sort of garment from that. the other idea made her look a little wasp like, though I did add some sort of spider legs that led off from her garment/body here which looked a little interesting.

Hive queens are one per hive and look after eggs within the nests as bee's do, and younger queens will leave to set up newer colonies.

Creature Designs - Arachanay Drones




This was a type of alien bug like race that I decided to add in to a sketch book of creatures within the beyond moons universe. There is TWO main types of these aliens withing the colonies or hives that they make. The names go by hive drones and the types are:

CIVILIAN DRONE - The common people that inhabit the colonies. these are humanoid in appearance and lean in body build. The civilian drones are free to roam around as they are weaker and no particular use to be put to work in the hive/ coloney.

WORKER DRONE - Worker drones are more insectoid in appearances taking the form of what seems like giant alien ants. Their bodies are built to with stand labours of collecting, digging and hauling large rocks or other items needed to build up the colonies. These are also the colonies defences as they are much larger and have thicker husks/shells

Matey Completed.



This was the final complete textured and fully modeled version of Matey. He was a little more of a darker purple than I expected it to turn out however I think we made good progress with it.
The feathers turned out pretty well on the model however maybe we could of made a few different varieties of them so it looked a little less repetative.

Matey Body And Wing Feather Textures.



This was the texture map for mateys full body and feathers and the wing feathers. Texture on the body was drawn in on photoshop using the texture brushes, the feathers texture was drawn free hand using a normal brush using a different colour at a lower opacity.

The wing feathers where done very much the same way. The arm of the wing used the texture brush and the wing feathers detail was again drawn in. A little tint of colour was added at the tips of the wing feathers using a lower opacity colour to show a little variety colour blend with the feathers.

There was a few issures with these texture maps. one being the white UV mapping around the body feathers showed up when we placed the texture map on the model, so I had to erase those out ancd on the wing feathers a slight colour blend of the low opacity of colour could be viewed around the wing feathers, so that also needed to be fixed.

Wednesday, 2 March 2011

Matey Texturing WIP 2








Here was the second load of texture maps for both the left and right foot and the beak along with the UV maps.

All three UV maps where painted and drawn over on photoshop using a Normal brush tool just at different opacities and different sizes for marks and shading. The beak was fairly simple but I had to layer it in two for both the top and bottom so that it wouldnt overlap.

The feet however where a little more complicated. I used the same brushe here along with changing opacity and sizes for shading. I then added a new layer to add on the scales. For the right foot I had to add in more layers so that I could over lap the leg colour and start painting in the colour for the metal claw, Other layers where then added so that I could add in details and shading to the claw without it effecting the rest of the claw if I went wrong somewhere on it.

Dave then tested out the texture maps on the model and the images above is the result of what we got, which went fairly well. We did have on slight problem with the beak where the UV map was broken a little but it was fixed fairly easy. Another problem was with the texture of the metal claw on the model. Because the concept version of this was sort of at an angle it didnt fit so well onto the model since the models was squared off and didnt fit the shape so well, But it wasnt to viewable.