Tuesday, 14 December 2010

Schedule (Group based)

Our group blog for the first Simesta for those who havent got Daves blog yet.

- Monday 13th December
Dave = Help Lianne with main character concepts, and start modeling asap.
Lianne = Textures for Matey, work with dave on main character concepts.
Steve = Work on building a level prototype. Create level 1 scenario.

- Monday 20th December
Dave = Finish first draft of the model, prepare for uvmapping and texturing.
Lianne = Textures for main characters, story developmet.
Steve = Using simple prototype start to intergrate basic AI.

- Monday 27th December
Dave = Finish first main character, start rigging and animation preparations.
Lianne = Textures for main characters, more story and main character concepts.
Steve = Test prototype game, test integration of a character.

- Monday 3rd Janurary
Dave = Basic animation set completed, start modeling props.
Lianne = Textures, work with dave on objects and props concepts.
Steve = Main characters into engine, testing controls , menus.

- Monday 10th Janurary
Dave = Work with steve putting the art assets into the engine.
Lianne = Background art and user interface art.
Steve = Testing Ai Player vs computer.

- Monday 17th Janurary
Dave = Polish up any needed models and animations, ready for show reel.
Lianne = Work with dave on any areas needing to be polished up too.
Steve = Starting more complex AI programming.

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