Monday 28 February 2011

Celestial/Abyssal Ookami's




These where some creature development designs for Celestial/Abbysal ookamis. they be a type of alienised wolf that occupy the desolace wreckages of planets so are often found upon wandering the debris.
The celestial ookamis are often blue ranging to a purplish colour. The shimmer slightly as if they have stars upon their fur which earns them the title celestial.

They are often a very rare site to see for travelers since they range on outter galaxy terratory where many refuse to travel, even then they are often very hard to spot.
While wolves usually have small ears, these specific wolves have larger pointed ears that stand upstreight. They also have tentacle like whiskers that flow magestically from the snout.

They have a more aggressive form of ookami which are known as abbysal Ookami's. These are usually the more corrupted spirits of Ookami's that have fallen deep into darker reaches of unknown galaxy areas only to find themselves in despair and brutal survival in the desolace space. These are usually more easy to tell appart as they loose their shimmering fur to be replaced by murky dirtier shades of blue. Snouts become gnarled and twisted and are formed more for their carnivourase and savage like behaviour.

Wednesday 23 February 2011

Elemental Critters update.






Some more images here of further designs of the water and airt elemental critters. Can be distinctivly recognised by what element it belongs to since one is fish like in appearance and the other has bird like feaures.
The top image shows how the body rolls in defence as well as hight comparrison to a human which may be changed in futher ideas on these creatures.

Sunday 13 February 2011

Rotation Sheet Baanarai Female.




Female rotation sheet of this Race ready for modeling. They are triple jointed creatures in the legs and have small tails. They are slightly fleeced on their body . Build is slightly slender in the top running wider as it gets to the hips.

Matey Goggle Texture








This shows the final texture made on the goggles for the matey models. Some corrections had to be made to it at first such as straps where on the front when they shouldnt of been. This was fixed up fairly easily. Also changed the lens slightly in the goggles making it convex so that it shone better and brought out a little shinyness of the glass lens.
Textures where easily created using photoshop using the normal brushes and some of the assorted brushes and also the eraser to make the gleam lowering the opacity. The UV map for the texture can be found at the top of the rest of the images to show how the textures looked flat. Dave then tested the textures on the models and took the screen shots for me so that I could pick out mistakes.