Sunday 10 April 2011

Tattoo Designs.



Experemented putting some tattoos on the Baanarai to see how it would suit them. My concern here is that because the Baanarai are fleeced I didnt know weather the tattoos would be painted upon the fleece itself or shaved into the fleece. I also thought that perhaps they would shave then inprint it upon their skin under the fleece, however which way I chose to do this the fleece would ether grow over it or grow it out.

As with the face im unsure about that, that woulsd be more skin based on the face, however maybe in the one I drew, I perhaps placed to much tattoos upon its face.

Horn And Facial Structures (Baanarai)



To show how the horns are structured on the Baanarai I drew the side profile of it. It fits atop of the head, gradually sprouting from the forhead above the eyes then curling into different shapes giving the Baanarai its uneque horns. The ears sit under the horns.

Baanarai First Structure.



This was the early design stage for the Banaarai. looking through my blog I see I forgot to add it in so here it is finnished. It was originally suppose to be centaur like only having the body of a sheep other than a horse. They also firstly had mane like hair which also changed inits progression of further changing the appearances of these creatures. We also figured we may of had problems with animating them to move with in the game so to simplify it we made them more faun like in appearance.

the above image was later made digitally to show skin tones of the baanarai.

Tuesday 5 April 2011

Alien Female Rotation Sheet




The current rotation sheet for the female alien race of beyond moons. The females kept the large spine down the back along with the gill like slits on its side to allow it to breath in the atmosphere of space. newer features that came with this final design was the glowing red orbs upon its body.

Baanarai Facial structure.







A facial structure of a female baanarai that I quickly sketched on photoshop to help Dave model a face on veiw of the race. I added all the different features each by their own layer so that its more efficiant veiwing the face with or without the ears, horns or hair.

Creature Designs - Arachanay Hive Queen



I figured since the Arachanay where a bug/alien race that it was only right to give them a hive queen like many bug colonies have.
At first I was going to make her much like the drones since shes the same race, but then again shes a queen.

So then I figured maybe if she did look simular to the drones then perhaps I could give her something that would form some sort or garment for her.
My first Idead was that I could make her somewhat butterfly like and that she could wrap her wings around her to make a sort of garment from that. the other idea made her look a little wasp like, though I did add some sort of spider legs that led off from her garment/body here which looked a little interesting.

Hive queens are one per hive and look after eggs within the nests as bee's do, and younger queens will leave to set up newer colonies.

Creature Designs - Arachanay Drones




This was a type of alien bug like race that I decided to add in to a sketch book of creatures within the beyond moons universe. There is TWO main types of these aliens withing the colonies or hives that they make. The names go by hive drones and the types are:

CIVILIAN DRONE - The common people that inhabit the colonies. these are humanoid in appearance and lean in body build. The civilian drones are free to roam around as they are weaker and no particular use to be put to work in the hive/ coloney.

WORKER DRONE - Worker drones are more insectoid in appearances taking the form of what seems like giant alien ants. Their bodies are built to with stand labours of collecting, digging and hauling large rocks or other items needed to build up the colonies. These are also the colonies defences as they are much larger and have thicker husks/shells

Matey Completed.



This was the final complete textured and fully modeled version of Matey. He was a little more of a darker purple than I expected it to turn out however I think we made good progress with it.
The feathers turned out pretty well on the model however maybe we could of made a few different varieties of them so it looked a little less repetative.

Matey Body And Wing Feather Textures.



This was the texture map for mateys full body and feathers and the wing feathers. Texture on the body was drawn in on photoshop using the texture brushes, the feathers texture was drawn free hand using a normal brush using a different colour at a lower opacity.

The wing feathers where done very much the same way. The arm of the wing used the texture brush and the wing feathers detail was again drawn in. A little tint of colour was added at the tips of the wing feathers using a lower opacity colour to show a little variety colour blend with the feathers.

There was a few issures with these texture maps. one being the white UV mapping around the body feathers showed up when we placed the texture map on the model, so I had to erase those out ancd on the wing feathers a slight colour blend of the low opacity of colour could be viewed around the wing feathers, so that also needed to be fixed.