Sunday 22 May 2011

Clutch Mother.



I was really pleased with this design. This was a random creature design that was a amphibious type of dragon.
I first drew it out as a rough pen Idea to get the basic shape and Idea of her. Since she is a brood mother she keeps a batch of eggs pouched unger her stomach so that she can carry them with her.

She is very dragon like in appearance however she has anphibian qualities to her.

I then attenpted to make a digital upgrade to her to show what skin colour she would possibly have, if she would have scales etc and how the colours would suit her enviroments.

Had some issues with it getting it the right colour on the back grouns since it was different oopacities which was causing it to go a different coulour than what I wanted for her but I managed to fix that with a right blend of colour that went with it. The tools used for drawing this was mainy the normal paint tool but with different sizes oppacities used to help shade and add in higlights to the image.

Human Female Hairstyles

There where 4 designs used for the female hairstyles. The first type was a wild style of hair style that was loosly managed , long flowing and kind of messy. It had a side fringe to it with one side slightly longer than the other. The second design was a shortened hairstyle, nothing unusual just a short cropped bob on the character. Third was a flowing hairstyle, this was again the common one used through out most of the races, which was long cureled or streight hair that could be short or long. And the forth hairstyle was the one used in the image which was up braded. I liked this hairstyle lots for the human females. This one mainly consisted of up brushed hair that had a braded crown from the side of the head running to the back of the head.

Human Male Rotations




The same applied for male rotations here as the females.
Not much description to add to them unless they some how are introdused to something different a normal human would not have.

Other than that they nad the same joints and body structures as normal humans. They can also have different builds as this is only an example of an althletic muscular build of human, there would still be many other types of humans living in the universe that are lanky or over weight etc in build.

Human Female Rotations




Finally female human rotations. Wasnt much to really type that was quite descirptive for a human. Humans are the main common race surrounding the universe when they advanced and took to the universe, expanding in numbers.

There could well be hybrids in advances, however they will probably keep the same principle base of a human.

Old Matey sketch


This was one of the first matey designs in an early design stage.
It was a discarded design that I didnt decide to use. Here I tried to make it look alien like with adding in the different eyes and tentacle features, but it was because of making it TOO alien I didnt use it , I still wanted to keep a fimiliarity of what the creature was so that people could Identify it as a parrot but with alien qualities.

Captain Sketches (Female)



These where some designs that where following up on a character concept for captain, who did firstly start off as a male from a previous race I designed but slightly further evolved in the future.

Here I was just sketching out a few ideas of her build and style. I wanted to make her look a bit pirate style but with a touch of technology to make it fit into a futuristic space theame. However in the end we decided to go with customisable characters instead of actual playable pre made character so that you have a more sence of adventure and story to what you want to play.

Male and Female Alien Hairstyles



Some hairstyles I worked on that could be used for the male and female alien customisation.

For the female hairstyles I created 4 different styles that could be available to create.
The first was a looped braid hairstyle where the hair was brushed upwars towards the crest and then a braided on the side which looped upwards to join the hair at the top of the crest.

the second was stary style where the hair was at different lengths starting longer at the back then slowly shortening through the back which curled outwards giving it a stary effect.

third style was an uptied style, this is a style where the hair is all pulled up back. the tip of the hair is then outspread at the back of the head like a ponytail.

The image used in this post was the forth hairstyle, side curls, I designed for this race. This one was a commonly used hairstyle in other race hair styles. This just consisted of curls running from the crest and down the back of the head. this hairstyle takes on both a long and short form.

I also made for hairstles for the males. These where as followed -

firstly there was the free grown style which was a long, unmanaged sort of hairstyle that gave the character a rugged look, it also kept the options open for coming up with more hairstyles based of that design.

The second design was Up short style, which was as it says, the hair is short, reducing in size as it reaches the crest ans around the crown of the head.

The third design was Pony braids which is the male style of hair used in the image. This hairstyle was made up from the hair on the side of the character head using lots of brades in row.

The forths hairstyle was a easy one, but I didnt like it so much. It was a side short hairstyle which ment that the character has only short tuffs of hair on the side of the head where as the rest was shaved.

Alien Male Rotations.



Here where the male alien rotations to show the details on the body. same rule applies to the alien like most other humanoid characters.
Differences here is that they are taller than a human, They walk on the palm of their feet where as a human walks flat footed against the surface.
The legs are normal jointed like a humans should be, where as the baanarais have triple joints.

Some rules in the races form are simular to the females. The males have tails no different to the females, these also have the hardened spine running through it. they also have the red glowing orbs upon the body though I was thinking of changing the females to a little pinker or purplish in colour.

Some differences between the males and females is that the males have a larger crest on the head, they also only have two tentacles from the back than three. They also have larger orbs upon their chests.

Baanarai Male Hairstyles.


Here I made some male hair styles for the Baanarais. I figured these guys woyls be alot like the fesmale. probably having long fleecy hair and long beards like goats on the ends of their chin, after all they are sheepish baised.

Anyhow I did 3 different hairstyles for these to se which would be more suited. Wasnt so hard for these guys since I already knew the direction I wanted to go for in terms of hair styles.

The three hair styles included Wavey which I figgured could be kept long or short in length. Again it didnt really matter since they had wavey hair in general due to their race and would have thick locks anyhow.

The other hairstyle was Brush swept which I showed was most of the hair on the character brushed upwards and to one side of the head. There is still a mane on the back of the male Baanarais head that runs down to the neck and the back so this wouls still be loose hair.

The third hairstyle was the one I showed in the image which was Pony maned. I named it that since it reminded me of the braids in a ponys mane.
Anyhow this hair started off kind of in a mohawk state from the top of the head, down to the back. The loose hair on the side of the head was then free to be braided into rows.

Wednesday 11 May 2011

Baanarai Male Rotations




Male Baanarai finally got done, struggled a little with the males anatomy but i think I just about got a slight idea of how to get around it.

Anyhow the males are alot bulkier in build in comparason to females. This is because the males are built for lunging and hurling their weight agains foes as an advantage.
The joints in the legs are triple jointed. Hooves are alot bigger than the females and have loose fleece around them.

The hair on males is more mane like, this means it flows down the males back. Tails on the males are more longer, thicker and bushier than the females, this also has long loose fleece on it.

Horns again are bigger than female Baanarai horns and usually in a charging style.

Sunday 10 April 2011

Tattoo Designs.



Experemented putting some tattoos on the Baanarai to see how it would suit them. My concern here is that because the Baanarai are fleeced I didnt know weather the tattoos would be painted upon the fleece itself or shaved into the fleece. I also thought that perhaps they would shave then inprint it upon their skin under the fleece, however which way I chose to do this the fleece would ether grow over it or grow it out.

As with the face im unsure about that, that woulsd be more skin based on the face, however maybe in the one I drew, I perhaps placed to much tattoos upon its face.

Horn And Facial Structures (Baanarai)



To show how the horns are structured on the Baanarai I drew the side profile of it. It fits atop of the head, gradually sprouting from the forhead above the eyes then curling into different shapes giving the Baanarai its uneque horns. The ears sit under the horns.

Baanarai First Structure.



This was the early design stage for the Banaarai. looking through my blog I see I forgot to add it in so here it is finnished. It was originally suppose to be centaur like only having the body of a sheep other than a horse. They also firstly had mane like hair which also changed inits progression of further changing the appearances of these creatures. We also figured we may of had problems with animating them to move with in the game so to simplify it we made them more faun like in appearance.

the above image was later made digitally to show skin tones of the baanarai.

Tuesday 5 April 2011

Alien Female Rotation Sheet




The current rotation sheet for the female alien race of beyond moons. The females kept the large spine down the back along with the gill like slits on its side to allow it to breath in the atmosphere of space. newer features that came with this final design was the glowing red orbs upon its body.

Baanarai Facial structure.







A facial structure of a female baanarai that I quickly sketched on photoshop to help Dave model a face on veiw of the race. I added all the different features each by their own layer so that its more efficiant veiwing the face with or without the ears, horns or hair.

Creature Designs - Arachanay Hive Queen



I figured since the Arachanay where a bug/alien race that it was only right to give them a hive queen like many bug colonies have.
At first I was going to make her much like the drones since shes the same race, but then again shes a queen.

So then I figured maybe if she did look simular to the drones then perhaps I could give her something that would form some sort or garment for her.
My first Idead was that I could make her somewhat butterfly like and that she could wrap her wings around her to make a sort of garment from that. the other idea made her look a little wasp like, though I did add some sort of spider legs that led off from her garment/body here which looked a little interesting.

Hive queens are one per hive and look after eggs within the nests as bee's do, and younger queens will leave to set up newer colonies.

Creature Designs - Arachanay Drones




This was a type of alien bug like race that I decided to add in to a sketch book of creatures within the beyond moons universe. There is TWO main types of these aliens withing the colonies or hives that they make. The names go by hive drones and the types are:

CIVILIAN DRONE - The common people that inhabit the colonies. these are humanoid in appearance and lean in body build. The civilian drones are free to roam around as they are weaker and no particular use to be put to work in the hive/ coloney.

WORKER DRONE - Worker drones are more insectoid in appearances taking the form of what seems like giant alien ants. Their bodies are built to with stand labours of collecting, digging and hauling large rocks or other items needed to build up the colonies. These are also the colonies defences as they are much larger and have thicker husks/shells

Matey Completed.



This was the final complete textured and fully modeled version of Matey. He was a little more of a darker purple than I expected it to turn out however I think we made good progress with it.
The feathers turned out pretty well on the model however maybe we could of made a few different varieties of them so it looked a little less repetative.

Matey Body And Wing Feather Textures.



This was the texture map for mateys full body and feathers and the wing feathers. Texture on the body was drawn in on photoshop using the texture brushes, the feathers texture was drawn free hand using a normal brush using a different colour at a lower opacity.

The wing feathers where done very much the same way. The arm of the wing used the texture brush and the wing feathers detail was again drawn in. A little tint of colour was added at the tips of the wing feathers using a lower opacity colour to show a little variety colour blend with the feathers.

There was a few issures with these texture maps. one being the white UV mapping around the body feathers showed up when we placed the texture map on the model, so I had to erase those out ancd on the wing feathers a slight colour blend of the low opacity of colour could be viewed around the wing feathers, so that also needed to be fixed.

Wednesday 2 March 2011

Matey Texturing WIP 2








Here was the second load of texture maps for both the left and right foot and the beak along with the UV maps.

All three UV maps where painted and drawn over on photoshop using a Normal brush tool just at different opacities and different sizes for marks and shading. The beak was fairly simple but I had to layer it in two for both the top and bottom so that it wouldnt overlap.

The feet however where a little more complicated. I used the same brushe here along with changing opacity and sizes for shading. I then added a new layer to add on the scales. For the right foot I had to add in more layers so that I could over lap the leg colour and start painting in the colour for the metal claw, Other layers where then added so that I could add in details and shading to the claw without it effecting the rest of the claw if I went wrong somewhere on it.

Dave then tested out the texture maps on the model and the images above is the result of what we got, which went fairly well. We did have on slight problem with the beak where the UV map was broken a little but it was fixed fairly easy. Another problem was with the texture of the metal claw on the model. Because the concept version of this was sort of at an angle it didnt fit so well onto the model since the models was squared off and didnt fit the shape so well, But it wasnt to viewable.