Wednesday 2 March 2011

Matey Texturing WIP 2








Here was the second load of texture maps for both the left and right foot and the beak along with the UV maps.

All three UV maps where painted and drawn over on photoshop using a Normal brush tool just at different opacities and different sizes for marks and shading. The beak was fairly simple but I had to layer it in two for both the top and bottom so that it wouldnt overlap.

The feet however where a little more complicated. I used the same brushe here along with changing opacity and sizes for shading. I then added a new layer to add on the scales. For the right foot I had to add in more layers so that I could over lap the leg colour and start painting in the colour for the metal claw, Other layers where then added so that I could add in details and shading to the claw without it effecting the rest of the claw if I went wrong somewhere on it.

Dave then tested out the texture maps on the model and the images above is the result of what we got, which went fairly well. We did have on slight problem with the beak where the UV map was broken a little but it was fixed fairly easy. Another problem was with the texture of the metal claw on the model. Because the concept version of this was sort of at an angle it didnt fit so well onto the model since the models was squared off and didnt fit the shape so well, But it wasnt to viewable.