Tuesday 14 December 2010

Semester Schedule (Personal planner)

Things to get done xD

PERSONAL SCHEDULE.

Monday 13th December- Recieve Matey model from Dave ready to texture map.
Tuesday 14th December - Work on texture mapping on Matey.
Wednesday 15th December- Finnish texture maps for Matey and send back to Dave.
Thursday 16th December- Work On main characters. (Agreed to 5 final playable races).
Friday 17th December- Sketch out ideas for main playable characters.
Saturday 18th December- Sketch out ideas for main playable characters.
Sunday 19th December- Sketch out ideas for main playable characters.

Monday 20th December- Finalise 5 main Playable races.
Tuesday 21st December- Work on hairstyles and faces for races 1.
Wednesday 22nd December- Work on hairstyles and faces for races 2.
Thursday 23rd December- Work on hairstyles and faces for races 3.
Friday 24th December- Work on hairstyles and faces for races 4.
Saturday 25th December- Work on hairstyles and faces for races 5.
Sunday 26th December- Rotations worked on and to be sent to Dave for modeling.

Monday 27th December- Work on a further detailed story.
Tuesday 28th December- Work on story boards.
Wednesday 29th December- Character profiles wrote up.
Thursday 30th December- Design armour for characters.
Friday 31st December- Design armour for characters.
Saturday 1st January- Work on concepts.
Sunday 2nd January- Work on concepts.

Monday 3rd January- Work on concepts.
Tuesday 4th January- Texture mapping for any models that Daves finnished.
Wednesday 5th January- Creature Designs.
Thursday 6th January- Creature Designs.
Friday 7th January- Creature Designs.
Saturday 8th January- Creature Designs.
Sunday 9th January- Texture mapping for any models that Daves finnished.

Monday 10th January- Creature Designs.
Tuesday 11th January- Environments.
Wednesday 12th January- Environments.
Thursday 13th January- Environments.
Friday 14th January- Environments.
Saturday 15th January- Environments.
Sunday 16th January- Environments.

Monday 17th January- Check with Group for further Development.

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